Autodesk 3Ds Max is specially used by those who are experienced in the video games, film and TV industries to produce stunning 3D content. Autodesk 3Ds Max Design provides a complete 3D modeling, animation and rendering solution to architects, designers and engineers.
Autodesk 3Ds Max course provides a perfect beginning for all users of the 3Ds Max and 3Ds Max Design applications from all backgrounds. This course is suitable for those who want to gain the key skills to start a career as an interior and architectural designer.
1- Interface
- Interface
- User Interface
- Viewpoints
- Command Panel
- Viewpoint UI Elements
2 - Files & Objects
- Scene File Manipulation
- Simple Geometry Creation & Pivot Points
- Object Orientation
- Modifying Standard Objects
- Selecting Objects
- Organization of Objects in a Scene
3 - Transforms
- Transform Tools
- Transform Base Point
- Coordinate Systems
- Align
- Cloning Objects
- Other Transforms
4 - Applying Modifiers
- Concepts of the Modifier Stack
- Modifiers
- Noise
- Collapsing the Stack
5 - Low-Poly Modeling
- Objects and Sub-Objects
- Sub-Object Levels
- Smoothing Groups
- Using Subdivision Surfaces
6 - Shapes
- Shape Definitions
- Basic Shape Creation Functions
- Editing Splines
- Adding Splines from a Shape
- Segment Editing
- Vertex Editing
- Using Shape Modifiers
7 - Compound Objects
- Booleans
- ProBoolean Operations
- Lofts
- Scatter Tool
8 - Modeling Lab
- Creating an Underwater Scene
9 - Animation Basics
- 2d vs 3d Animation
- Time
- Keyframeing
- Auto Key and Set Key
- Track View
- Time
- Ease in / Ease out
- Arcs
- Secondary Action
- Anticipation
- Follow-through & Overlapping
- Squash & Stretch
- Exaggeration
10 - Hierarchies
- Mechanics of Movement
- Linking Objects
- Schematic View
- Hierarchy
11 - Materials
- Introduction to Materials
- The Matrial Editor
- Material Types
12 - Using Maps
- Maps in Material Definitions
- Map Types
- Displating Maps in Viewpoint
- Mixing Maps
13 - Mappings
- Mapping
- Unwrap UVW
- Render to Texture
14 - Cameras
- Camera Types
- Framing a shot
- Camera Lenses
- Camera Aspect Ratio
- Camera Angles
- Perspective
- The Moving Camera
15 - Lighting
- Light Types
- Lighting Techniques
- Light Lister
16 - Working with V-Ray for 3ds Max
- Installing and setting up V-Ray
- Using the DMC Sampler
- Understanding color mapping modes
- Adding a spherical fill light
- Working with the V-Ray Dome Light
- Using irradiance mapping and Light cache
- Creating diffuse color
- Making reflective materials
- Creating translucency
- Controlling the V-Ray physical camera
- Creating a motion blur effect
- Compositing V-Ray elements
17 - Rendering
- Rendering
- Time Output
- Ouput Size
- Ram Player
- Batch Render