Apple Motion course is designed to help you know and work with fundamental through advanced concepts and features of Motion. During the course you will go through a typical series of steps in designing with Motion, including the use of particle dynamics, behaviors, filters and effects, audio, text, and keyframing. This course comprehensively covers various topics like: working with Motion's real-time design engine and interface, including: behavior-based animation, parameter behaviors, blend modes, particle system, title animations, working with templates, chroma key techniques, masking, working with audio, keyframing, and Final Cut Studio integration.
1 - Getting Around in Motion
- Following a New Paradigm
- Opening Motion
- Importing Video
- Setting the Play Range
- Transforming and Duplicating a Clip
- Adding Effects
- Stylizing with Filters
- Framing with a Mask
- Animating with Behaviors
- Compositing with a Blend Mode
- using Library Content
- Adding and Animating Text
- Using the Function Keys
2 - Building a Composite
- Setting Up a Project
- Creating a Background Using the Inspector
- Using Photoshop Files
- Compositing with Blend Modes and Filters
- Editing in Motion
- Making Overwrite Edits
- Managing Timeline Tracks
- Applying Masks and Using Clones
- Importing Motion Projects
3 - Working with Templates
- Using the Template Browser
- Working with Drop Zones and Text
- Modifying a Template
- Converting a Project to a Template
- Saving Templates
- Using Master Templates in Final Cut Pro
4 - Using Motion with Final Cut Pro
- Final Cut Pro to Motion and Back: the Workflow
- Building an Animated Lower Third
- Creating a 3D Spin Effect
- Fading Text
- Completing the Round Trip: Returning to Final Cut Pro
- Sending Motion Graphics and Effects from Final Cut Pro to Motion
- Sending Clips with Effects
- Cleaning Up a Motion Project
- Adding and Animating Title Graphics
5 - Sharing Your Project
- Sharing Projects
- Exporting Projects
- Saving and Sharing Project Components
- Using Favorites
- Saving to the File Browser
6 - Creating Animation with Behaviors
- Adding Basic Motion Behaviors
- Stacking Behaviors
- Using Basic Motion Behaviors in 3D
- Using Simulation Behaviors
- Applying Parameter Behaviors
- Cloning a Group and Combining Behaviors
- Adding a Light
7 - Animating with Keyframes
- Recording Keyframes
- Changing Keyframes Interpolation
- Setting Keyframes Manually
- Using Keyframes on Multiple Parameters
- Working with Multiple Keyframe Curves
- Animating Crop with Keyframes
8 - Creating Content with Generators, Shapes and Paint Strokes
- Working with Video
- Creating a Background with a Generator
- Animating a Background
- Understanding Fixed Resolution
- using Shapes
- Using Shape Behaviors
- Creating a Vignette Effect
- Working with Paint Strokes
- Using the Bezier Tool
9 - Creating Text Effects
- Creating, Formatting and Styling Text Layers
- Saving and Applying Text Style Presets
- Duplicating, Editing and Aligning Text Layers
- Applying Text Behaviors
- Animating Using the Adjust Glyph Tool
- Saving a Text Animation Favorite
- Adding Motion Blur
10 - Working with Particle Emitters and Replicators
- Using Emitters to Make Particle Systems
- Adjusting Emitter and Cell Controls in the Inspector
- Adding Cells
- Using Emitters from the Library
- Replicating Elements
- Modifying Replicator Presets
11 - Using Audio
- Importing Audio
- Setting Markers and Keyframes in the Audio Editor
- Working with Audio and Video
- Editing to the Beat
- Animating with Audio
12 - Speed Changes and Optical Flow
- Creating Constant Speed Changes
- Using Frame Blending and Optical Flow
- Creating Speed Ramps with Keyframes
- Creating Speed Effects with Retiming Behaviors
- Using Time Filters
13 - Stabilizing and Tracking
- Setting Up the Project
- Creating a Wide-Screen Matte
- Stabilizing a Shot
- Creating a Match Move
- Animating a Mask
- Color-Correcting a Shot
14 - Keying
- Preparing the Background Plate
- Keying the Sho
- Refining the Composite
15 - Building a 3D Scene
- Making 3D Transformations in the Canvas
- Converting 2D Groups to 3D
- Adding and Working with Cameras
- Arranging and Modifing Groups and Layers in 3D Space
- Mixing 2D and 3D Groups
16 - Animating Cameras and USing Advanced 3D Features
- Animating a Camera with Behaviors
- Animating a Camera with Keyframes
- Using the Walk Camera Tool
- Using Advanced 3D Features
- Working with Depth of Field
- Turning on Reflections
- Using Lights and Shadows
- Exporting Advanced 3D Features